Callic Veratar
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Posted - 2011.09.02 19:55:00 -
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Originally by: Barbelo Valentinian Then there's no need for you to stick your oar in on a matter that relates to features that were in before you came in, is there?
This relates to functionality that was habitual and ingrained in a lot of people for a long, long time. It's something that everyone who played the game was used to. Of course we can work around it - the point is, why should we?
Normally, "adapt or die" is a valid argument when the proposed change has some rationale that purportedly improves the game. There is no rationale for getting rid of Hangar, gameplay-wise. For most older players, it's a been a downgrade.
The only 2 vaguely possible valid arguments are: 1) it would have been technically too difficult to retain Hangar and CQ together, and 2) CQ is supposed to be an improvement in immersion.
To 1) I would say that's a fairly pathetic excuse, and to 2) I would say that actually, forcing CQ on a whole bunch of players who didn't want it has broken their immersion with the game. That's part of the reason why they're finding it easier to unsubscribe than it otherwise might have been.
i.e., instead of adding another layer of immersion, as CCP advertised WiS would do, for many years, it's actually taken away a basic layer of immersion that was already there and strongly established.
I'm a player who was really looking forward to Incarna and WiS. But what I was looking forward to was something that was optional, as was promised (and as fit with the established lore), and that was good enough and interesting enough in itself, such that loads of people would have wanted to explore it anyway, without being forced to.
I understand that, as a new player, you're seeing all this trouble and you don't want people to "rock the boat", as it were, with your new-found pleasurable pastime, you want the game to last for a good time longer, and it seems that all these people complaining must be turning people away.
I can assure you that what's turning the people away is the things the complainers are complaining about. This is not your average nerdrage, this is becoming a meltdown of NGE proportions, and the missing Hangar view, the compulsory CQ, the ridiculously over-priced MT, the "Fearless" newsletter, the continued contempt for their established playerbase being shown by CCP, etc., etc., etc. - all these are conspiring to keep the rage fuelled.
If people are going to rage on the forums, everyone should be encouraged to speak up. Especially new players, because they're opinion is just as valid, if not more so, as they can bring fresh, new ideas. If the game was left to the desires of the veterans, the 20k subscribers would still be playing Trinity or Apocrypha.
Looking at CQ and Hangar, I can already see the insane number of complaints that would come up if it was Space <> Hangar <> CQ instead of the current Space <> Hangar/CQ. Why do I have to load TWICE? Why does it take so long to get to an establishment? Why can't I just go straight to my CQ?
We've seen how well "optional" features work, like FW. If players don't HAVE to participate, the majority WON'T.
To compare these changes to something like the NGE or any apocalyptic scenario is extreme exaggeration that's totally unnecessary. Nothing about the actual game has changed except that you're a person now, instead of a set of ship. Sure the lore doesn't exactly line up, but it's far from the global retcon many games get every time an expansion is released.
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